You absolutely cannot let the Cleric have a monopoly on these. Do not ignore the Imperial faction cards.It will also cause them to shift their focus from building their own wall to handling ours. The champion to action ratio is high (34:46) so it’s improbable that we get every champion, but every champion we buy, they don’t have in their deck. If we can buy champions before they do, we won’t let them build that wall as easily as they want. If you have the upgraded Shieldbearer this is built into your deck. Best if purchased in deck 1 or 2, after this point unless they completely ignore damage purchases, they won’t have as much trouble as early on. The Cleric starts low on damage and an early guard will give them fits and let us get a quick edge we can exploit. Get an early 4-5 defense guard if possible.This keeps your deck from slogging down and lets you take advantage of your best cards more often. Draws, cycles, top-deck and to-hand effects. Letting them thin their deck while throwing out champions and healing will make things nearly impossible to win. I would recommend following these tips regardless of level: The truly great players analyze their play to understand why it was a win or loss, so that they can keep from making the same mistakes in the future.Īt low levels, this matchup isn’t horrible for us, but it gets increasingly difficult as the levels increase and becomes pretty tough for a Fighter. If you can discuss the game with your opponent on Discord or other chat channel, that will be even better. So play games, challenge players with heroes who are difficult matchups, and don’t get discouraged. It takes experience and an understanding of the game/deck mechanics. Knowing when to lean into your hero’s natural strengths or when to pivot and counter your opponent is a higher level skill. At the same time, aggression is our biggest strength, so it is best not to abandon it completely. ![]() ![]() The ally/faction effects are stronger in Hero Realms than they are in Star Realms, so we need to take that into account when evaluating our purchases. The base effects and ally abilities when factioned are very strong and the lifegain can more than counter a very aggressive deck. ![]() But also remember that there will be games that you did everything “right” and the inherent randomness of a deckbuilding game will lead to a loss. Don’t be the noob who devalues Imperial faction cards because they aren’t aggressive enough. Knowing the basic archetypes will help you build a deck that will have a good chance to win any class matchup. This will often look like the Fighter has an early lead and then runs out of steam letting the opponent finish things off. They are necessary to learn if you want to become a top player.Ī smart opponent that takes steps to counter the built in damage advantage a Fighter has can often turn the tables and win that matchup. Being versatile and understanding when to pivot to a different game plan are important skills. This is really important! You can play a Fighter decently without knowing the basic archetypes, but great players take it into account when evaluating the market row and reading the current game state. Great players know when to adjust, and how to counter their opponent’s play. Once you have a grasp of the basic game mechanics, you will need to incorporate more advanced strategies in order to beat a talented opponent. Knowing the basic archetypes will help make this possible. For this to be possible you need to have an understanding of what your opponent is doing, and know what cards will advance their plan. When you buy the cards your opponent wants before they can purchase them, it is known as “counter drafting” or “hate drafting”. You can also stop your opponent from countering your play by getting the cards they want before they have the chance to get them. Understanding how to take advantage of this will improve your play and increase your win percentage. IT IS WORTH BUYING CARDS THAT COUNTER YOUR OPPONENTS STRATEGY EVEN IF THIS DOESN’T ADVANCE YOUR STARTING PLAN. If your opponent does not take steps to counter this you will have the advantage, and it will often lead to a win. If your opponent is buying mostly Wild faction cards, you can counter by buying Imperial. ![]() I f you follow one of these archetypes (buying mostly cards of that archetype’s color) and your opponent does the same, then most of the time: Lifegain will beat Damage. We also have inherent class cards/abilities that further complicate things. This can be seen in the factions generally as Imperial, Necros, Wild / Guild, though it isn’t quite as clear cut as in our sister game. There are three fundamental archetypes in the game – life gain, scrap, and dam age.
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